Saturday, 4 April 2009

Arrooo!

Warhammer is not the only game I am painting up models for. A few weeks ago I played some starter games of Privateer Press' Hordes game with a guy I met over at The Warhammer Forum.
If you don't know this game, it is the sister game to their massively successful Warmachine game which is about to undergo Beta testing for its second edition. Whereas Warmachine is all about huge mechanic steampunk constructions of death, Hordes is the primitive partner game and is all about ravening Warbeasts controlled by Warlocks ripping their opponents apart.


<--- Huge mechanical steampunk constructs of death!

The game seems to follow the golden rule of game design-" simple mechanics, complex dynamics" and has simple and easy to follow core concepts which are based around your Warlock and his/her Warbeasts and the Fury they have. Simply put, the beasts get angry when you force them to do things, and the warlock can tap this fury to cast spells. The complexity comes from the dizzying array of special abilities each beast and warlock have. It seems to me that for army composition, synergy is everything.


Ravening Warbeasts just ripe with synergy!-->







The starter boxes for each of the four factions, or "warpacks" as PP call them, contain a small balanced force of 1 warlock and 3 or 4 warbeasts. The warpacks are designed to be balanced(ish) to play each other to learn the game. So I played as Circle Orboros, a bunch of mysterious druidic sorts and their animals, and Rich played as Trollbloods, a bunch of huge blue troll monsters who delight in chucking large heavy things as my poor doggies. I lost both games (1 by the skin of my teeth- how can I fail to roll 6+ on 2d6?!) but for the rematch I shall try and get some shots and give a battle report.

Since the intro games I have used the mysterious ways of Evilbay and obtained some beasties of my very own. I have started to paint my Circle warpack. Kaya the warlock and the big evil Warpwolf are still WIP, but for now I have a finished Argus to show off. Here he is!


Yes, he has two heads. 360 vision is nice unless he frenzies and then as your warlock is likely the nearest thing to him, you have a problem! His Doppler bark can be used to make you opponent either move OR fight, severely limiting melee models for a turn. On balance, it seems he is not that popular a model though, compared to the others in the army.

I have also been painting up some Wood Elf characters and may post shots of them soon. Hopefully tomorrow I will finish either Kaya or the Warpwolf and get some photos taken and posted. I am feeling very motivated right now. I am totally looking forward to getting some payback with Rich too!

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